Tuesday, March 4, 2014
Walk, Trot, and Gallop
Clover's animations and speeds are dependent on her location and status. If she is in battle, she looks determined and runs around quickly. If she's indoors, she walks calmly with a smile on her face. If outside, she trots about like any cute cartoon pony would. When her health is low, Clover looks out of breath, both in battle and in the overworld. All these minor additions were added to her basic sprites easily thanks to the setup I have in MS Paint.
I programmed these animations to be easily changeable on the fly. This will allow me to use more expressive sprites in cutscenes. I can even take individual frames out of context and reuse them as expressions. Little details like that will really make the game come to life.
Tags:
Art,
Development,
Equica,
Unicorn Training
Monday, March 3, 2014
Clover's Animations Complete!
Check out the video showing off a fully animated Clover on YouTube:
https://www.youtube.com/watch?v=TysGyG8kDKI
Sunday, March 2, 2014
Facing Different Directions
One of the harder sprites to do was the front facing template pony. I spent most of the time staring at it and wondering what little detail was off about it. After a bunch of trials and referring to Bobby's pony sprites, I got something that looked just right. From that, I could make sprites facing the opposite way.
I also put together a few other sprites for idling and talking. All of which were saved as templates to make spriting Clover, NPCs and even some enemies a lot easier and faster. I was able to dress up the template to look like Clover and I should b able to upload the video of what she looks like in motion tomorrow.
Saturday, March 1, 2014
Status Report #27
This week has been great for setting up Unicorn Quest. I spent all week making final sprites for Clover and coding basic movement. I also revised a few things in the design document and came p with two more ideas for the game's story (I'm writing them all down then deciding on the best one later). I aim to finish Clover's walking by the end of the day. There's something magical about putting the final white outline around the sprite and just looking at it...
Find the full status report after the break.
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