Tuesday, March 4, 2014
Walk, Trot, and Gallop
Clover's animations and speeds are dependent on her location and status. If she is in battle, she looks determined and runs around quickly. If she's indoors, she walks calmly with a smile on her face. If outside, she trots about like any cute cartoon pony would. When her health is low, Clover looks out of breath, both in battle and in the overworld. All these minor additions were added to her basic sprites easily thanks to the setup I have in MS Paint.
I programmed these animations to be easily changeable on the fly. This will allow me to use more expressive sprites in cutscenes. I can even take individual frames out of context and reuse them as expressions. Little details like that will really make the game come to life.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment