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Tuesday, April 8, 2014

Unicorn Quest: WIP Pause Screens (Video)


     A posted a video of what I have for the pause menu so far. Basically, nothing in it works, but I'll be programming them as those parts of the game become more complete. The wallet menu, for instance, will work when I finish the gem collection mechanic. I also show the spell switch buttons actually doing something in this video.

Watch the video on my YouTube channel.

Monday, April 7, 2014

What's in So Far (Video)


     Today I'm working on the same stuff as before so I just put up a quick video showing what's working in the game so far. And by working I mean almost working. There's a bug with projectile collision boxes I need to work on and I need to set cooldowns for each spell. You can watch the video on YouTube.

Sunday, April 6, 2014

Coding & Spellcasting


    Not much to report today. I'm just putting the sprites to work. I have the animation files ready to go and I'm just making it so everything blends nicely with my current system. I'm trying to put something in place that more closely follows Clovers behavior tree. When she's not doing anything, she idles. If she's doing something, she can't do anything else. This way, when she is playing the SpellCast animation she can't do any other animation until SpellCast is done.


Saturday, April 5, 2014

Status Report #32


     It's been good getting back  to Unicorn Quest this week. I've been working on sprites all week and I'll be coding spell casting this weekend. I'm itching closer to having working combat and I'm filling in small design document details over time. Admittedly some details for the project coming after this crept up, but I just wrote them down one day and got it out of my system. Now is the time to get Unicorn Quest in a playable state!

See some interesting numbers and graphs below.