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Monday, April 14, 2014

BYOC 2014


      Saturday's annual gaming event was just as fun as the last one. Just about every person on campus interested in video games showed up at some point during the 12 hour event. Games were played, new friends were met, and things were learned. Catch it all below the break.

Sunday, April 13, 2014

Working on the Shield Spell (BYOC Recovery Day)


     Yesterday was awesome and I'm back to work now. I'll do a write-up of what I learned tomorrow. What you see above is basically all the work that got done yesterday. The shield starts as a bubble then after the second upgrade it becomes a hexagon. I'll be making it transparent and maybe even make it pulse light. I'll also use a different animation for Clover so she shoots the spell upward instead of forward.

Saturday, April 12, 2014

Status Report #33


     School goes on, progress is slow but going, and I get more excited for my future each day. There's a BYOC at my school today where everybody brings games and computers to a gymnasium and we play video games so I'll be taking the day off to have some long awaited fun. Last year's was an amazing fun time for me and I want to see what memories this one will bring. Here's the 33rd Status Report.

Friday, April 11, 2014

Bug Fixed! ~ Spell Collision (Video)


     I was stuck on this bug for the longest time. I couldn't wrap my mind around why my blast bullets went straight through walls. Silly me forgot to put a rigidbody component on the spell's prefab object. The rigidbody component is the Unity provided code to make physics interaction possible. Now that I'm using it here I have blast spells that hit walls and play an explosion animation before disappearing. I also changed the cooldown rate so you can't let out an endless stream of spells. Now it's just a matter of making the other spells and making something to shoot at.