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Friday, April 25, 2014

Lesson's From Watching Senior Capstone Presentation

This isn't from the presentation, but a room at my school similar to it.
      I'm very excited right now because I just saw an upperclassman's Senior Capstone game project proposal. I got lot's of details for what I'm going to be doing during my own senior year. I'm elated to hear that the next (and last) two "Make a game in-class" courses I have to take are single person projects where students have control over the product. That means I will make the games alone (no uncooperative teammates) and be allowed to profit from them on app stores.

     My big hold-up with profiting a group effort game was the issue of dividing profit if by some miracle things went well. It's a huge mess I don't even want to think about. If I make something for Yotes Games however, things are simple. I can't believe how exciting my senior year is shaping up to be. Too  bad this semester and the next will both be awful class wise. Every semester after will be smooth sailing though.

See more on what I'm planning below.

Thursday, April 24, 2014

This Past Week Was Mostly Idea Time


     The amount of things that actually got done this week is disappointing, but as far as ideas go I had a lot of boredom time to flesh out the concept for the game I'm making after Unicorn Quest. Ideas that made me switch from "This could be really fun to make." to "My career depends on me making this."which makes me much more excited about the next two years of school where I'll be getting my act together.

      I don't want to put the game in any spotlight until a while after Unicorn Quest is on Google Play. It's just a matter of giving my current passion project the attention it deserves. I'm just bringing it up here because that's where my development time went over the weekend. I was typing furiously into Microsoft Word to squeeze all my ideas out as if my brain was a dripping sponge.

     I find keeping things in my head distracting so when I get in one of those "Oh! How about _ does _. What if I make _ do _ instead? Wouldn't it be cool to take _ and mix it with _ but  have it _?!" moods I just open up Word, dump my ideas into the organized GDD and get back to the task at hand.

Wednesday, April 23, 2014

Phoenix Wright: Ace Attorney, The Fire Turnabout


     I finally got started with making the game component of the project. The written version was turned in and my teacher is reviewing it to make sure the information needed is there. With a little tweaking I'll just have to put them into the game in the form of a character driven story.

     I'm focusing on a few main game components to keep this as basic as possible. Once again, this is not a fan project so much as an interesting homework assignment I can't spend too much time on. If it were up to me I wouldn't even be doing this without the world's most amazing and thought out story up my sleeve.

See how I'm starting work on the project below.

Tuesday, April 22, 2014

Adventures in Equica: Draining the Spell Bar


     I made it so the magic meter regenerates slowly and using a spell takes a certain mount of magic. When all the magic is gone you'll have to dodge enemy attacks until you recharge enough. Balancing this feature will come later but at least the variables are there for me to mess with now.