Tuesday, May 6, 2014
iOS Distribution Certificate Expires Tomorrow
This is the last chance to get my iOS games for a while. My distribution certificate expires tomorrow and my apps will be removed from the app store. Until I get enough money for a new Mac they won't be coming back. Hopefully I can get one in 2016 and bring my newer apps to iTunes when I renew my developer license.
Wow... My first game developer's license was for iTunes. I remember how awesome it felt to call my self a real game developer for the first time. I also remember how exciting it was working on my first app (a Friendship is Magic "Best Pony" Slideshow with random vectors) and Fish Feaster, a game I was actually going to finish. The moment I got a game running on my iPod where bunch of colorful rectangles with scribbled eyes to swim around a blue background and ate each other, I knew I was finally going to finish a game. Here I am about a year later taking baby steps to finishing games I always wanted to play.
Tags:
Fish Feaster,
Scrapped,
TriGrid,
Yotes Games
Monday, May 5, 2014
Unicorn Spell Descriptions #2
When making sprites for Unicorn Quest spells I ended up with interesting new designs that changed the way I think of them. Each one feels more unique than ever. There's no point in having the electric and ice spells behave just like fireballs with new type advantages. My game design document spell descriptions have updated a bit so catch the new way spells work below the break.
Sunday, May 4, 2014
A Disappointing End To An Interesting Project (PWAA)
The game is done and you can play it here.
Today marks the due date for the Phoenix Wright project that acts as my forensics class final. From the beginning I knew the entire development would be a crunch, but I really felt that it was a necessary step towards making me a better game developer. It's finally done and the end result of the 3 weeks I spent on this is entirely disappointing to say the least.
It's more like a virtual storybook than the decently polished adventure game I had in mind. Weak characterization, very little player choice, the illusion of branching, choppy transitions, and general low graphical quality plagued this project, but I'm still glad I made it.
Tags:
Crunch Time,
Education,
Project,
Scrapped
Saturday, May 3, 2014
Status Report #36
Finals week starts Monday and then I'm free to work on Unicorn Quest all summer. Right now my hands are full with submitting my Phoenix Wright game and my college project. Check out this week's report.
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