Sunday, June 8, 2014
Unicorn Quest's Common Enemies
These are the grunts you'll be fighting the most often. You can fight off a lot of other baddies too, but these are the small guys that big guys can spit out. Save for a special few, these enemies don't have health based on points but are just defeated by being hit a certain way.
See descriptions for each common baddie below.
Saturday, June 7, 2014
Status Report #41
Friday, June 6, 2014
Finished Unicorn Quest Item Sprites
A lot of distractions and favors kept me busy yesterday so not much work got done. I managed to do all this though.
With all these sprites done I can start coding them now. I'll spend today getting each one to work in-game. There's cupcakes, tonics, rings, pendants, and horseshoes. The latter three are all equips you can put on to power up Clover in some way. Horseshoes affect health and speed, rings affect your magic, and pendants affect your luck. I'll put chests in the overworld and test out taking items out of them. I'll even try to do a think where Clover holds up what's inside like Link.
Thursday, June 5, 2014
Making Item Sprites
I've been chipping away at these things all day. I still have a bunch more to go (pendants & horseshoes) so fun's not over yet. Cupcakes heal health and status effects while tonics restore or boost magic. There's also some Zelda style chests for players to plunder. Each sprite does something different and match an item in the design document. With these all ready, I'll start coding the item system next.
Tags:
Art,
Development,
Equica,
Unicorn Training
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