Sunday, June 15, 2014
E3 2014 is Over... Back To Work!
E3 was a rejuvenating experience. I feel proud to be a game developer and want to push myself to reach a point where something I made can stand tall next to other games at the convention. With it behind me, it's time to get back to work and there's plenty to do. This week will be all about making stuff I need to be ready for making a text box system through next week. I need an NPC, a treasure chest you can interact with (don't worry about saving it's state just yet), and writing down exactly how the speech system will work on paper before coding anything. Let's see what I can accomplish by tomorrow...
Tags:
Development,
Equica,
Personal,
Unicorn Training
Saturday, June 14, 2014
Status Report #42
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| I knew next to nothing would get done all week. |
Friday, June 13, 2014
Unicorn Quick-Access Items
Here is what all the items look like in your inventory. It's setup so that you tap on an icon and the cursor moves there. Tap again and you will use the item. If it goes down to zero the icon disappears completely and the button does nothing. Every item will always be in the same slot and you'll see the inventory fill up as you collect all these things. For easy access you can put items in a 4 slot box by selecting an item in inventory then moving the cursor to one of the 4 slots and finally tapping the quick slot again.
You can also swap quick slot items by assigning an item already in another slot. When you do that, it sends its contents to the other slot, even if empty so there are no item duplication glitches to worry about. Having items available at a glance can be helpful in battle and the overworld. Just touch the arrow above the magic bar at any time to bring up your four chosen items for use. You activate them the way you would in the pause menu. Tap once to move cursor, tap again to use.
Thursday, June 12, 2014
Equip Items Menu in Equica
The menus are looking sharp and I came up with description for each equippable item that fits on the two lines of text. Staring at this makes me wish I stuck with a uniform sprite scale the whole way through. The way it's setup now, I need every single bit of space available and there is meant to be a variety of scaled pixel art to give the action a smoothly animated look. I'll keep a gameboy advance style pixel resolution in mind for my next game.
Tags:
Development,
Equica,
Unicorn Training
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