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Tuesday, June 24, 2014

Actually Coding The Text Box System


     After figuring out how to do highlighting and new lines, all that's left is to start coding. I quickly scribbled and drafted ways to make it work on paper and now I'm going to implement it in C# and see how big the mess will be. If I'm lucky, then I'm just about done with this thing...


Monday, June 23, 2014

Arranging App Icons Atop Yotes Games


     You might have noticed how often I switch up how the app icons on the blog appear by now. I think I've finally settled on a good way to handle their ordering. Their original purpose was to display the apps I had in the pipeline. Now it's more of a list of the apps I've made so far. Right now I'm thinking that it's a good idea to keep it at an even 8. It represents the 8 games I made in college that got my career started. As time goes on I'll keep my 7 most popular apps listed here in order of release and save the last slot for the current work in progress.

     Either that or I'll have an odd number of apps more tightly packed together with the WIP in the middle. nine apps on display total? The biggest ones closest to the middle? We'll see how it all looks when I have more games under my belt to show. I'm far from done messing with these things.

Sunday, June 22, 2014

Making New Text Lines Work


    I'm onto something here. To make the text lines know when they reached the edge, I can have 2 box colliders waiting to signal when overlapping. One stays on the edge where words should never pass, the other is at where the first word appears and increases its width by 3 every time a new letter appears. Because the boxes are centered in the middle, I have to make sure only the right side of the box is the one detecting anything and let the left side go off screen.

    This is much easier than the letter-by-letter or one word at a time methods I was trying to force earlier.

Saturday, June 21, 2014

Status Report #43


     Creations were made and the game is feeling more real by the week. I'm getting a much better sense of what the full game will feel like months from now. With Unicorn Quest hitting this pseudo-milestone it's a good time to take a week off to visit my girlfriend and recharge my batteries for the rest of the summer. Catch up on what's going down in game development after the break.

(Update: This status report was accidentally deleted JUST as I was about to post it and I don't remember everything I typed word-for-word so please excuse the mess of a post this week.)