Sunday, June 29, 2014
Advertising Yotes Games on Facebook
This was my very first time paying for an advertisement. It got me familiar with it's workings and I have a better grasp of what's going on now. My GoDaddy account net me a bunch of advertising credit on Google AdWords and Facebook so I decided to use it as a learning experience rather than risk having the coupons expire. This gives me a hint at what I'll be in for when I get an advertising budget.
Have a look at what I saw and what I learned below.
Tags:
Equica,
MegaPost,
Tutorial,
Unicorn Training,
Yotes Games,
Yotes RPG
Saturday, June 28, 2014
Status Report #44
Things have been nutty all week and I'm still miles away from my work desk! Last week I finished up the text box in 2 days (instead of a week like I planned for) and spread out the posts this week to keep the site alive while I was away! I'll return home on Monday so there's still a couple of out of sync posts yet to go live. Even though I'm not working this week I need made an effort to post up to date downloads info below!
Here's a nice vacation week status report!
(Update: If you're seeing this, I was unable to get internet access where I am right now so there are no downloads charts this week. This is a backup post being put up on a timer. I'll update this on Tuesday with the charts up to that date.)
Tags:
DevLog,
Equica,
Personal,
Unicorn Training
Friday, June 27, 2014
Finalized RPG Text Box System
| I cannot express how proud I am of this thing. |
| I just have to make up words to toss at it and the box handles the rest! |
Tags:
Code,
Development,
Equica,
Unicorn Training
Thursday, June 26, 2014
Changing Camera's Smooth Follow Target
For all of Unity's great features, this drawback is a surprising one. I couldn't for the life of me to get SmoothFlow2D to change it's target the way a Component should. This means the camera will have to always be on the player character in that scene. There are ways around this and they can get pretty complicated. For the sake of time I needed a quick solution. As I started writing this post an idea came to me. Have the camera focus on an invisible object that happens to be on the player, then when I want focus to change, move the object somewhere else!
I wanted the camera to focus on whomever was talking. The results will look the same with this method so problem solved! I really wish Unity's camera worked the way I wanted it to, but I guess this proves that there's always a way if you smash your head into it long enough. It feels like I leveled up my problem solving skills or something because Yotes from a year ago would have either researched how to get SmoothFollow to work for a week or take spend days on making a new camera following script.
Tags:
Code,
Equica,
Scrapped,
Unicorn Training
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