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Wednesday, July 2, 2014

Unicorn Quest: Making An RPG Town Scene - From Gimp To Unity


    With my world map charted out it's time to start putting my plans into practice. I'm using the techniques I used to create the battle scene. I start with colored blocks indicating walls, land, and obstacles. Next I do some sprite work to have things to fill space with. After I have blueprints and pieces I line everything up and put it into Unity so I can add collision boxes where they're needed.

    See a more detailed breakdown of making the game's forest town, Timber Grove, from sketch to in-game (along with some pictures) below the break.

Tuesday, July 1, 2014

I'm Back & Ready To Blitz Unicorn Quest Development!


     As of tonight I'm back at my post and more ready than ever to finish up Unicorn Quest's features before school starts in August. During my little vacation I got lots of rest, came up with lots of gameplay ideas to make my current and future projects even better, and was possessed by the urge to get Unicorn Quest done so I can officially have a really cool game under my belt. Visit this site throughout the week and you'll see a lot get made.

      I'm at the point where I can chart out the entire world map so I know exactly what I need to make for it. Before diving into the asset creation for that there are still some things I need to do like battle scenes, alternate costumes, and more enemy designs. If the fire in my chest lasts the rest of summer, I'll be at a point where I'm just placing game objects where they need to be by August 20th. I want everything done so I can conduct a beta in October to fish out bugs and get the game some popularity.

     If you want the status report charts missing from last Saturday, App Annie is having a 503 makeover tonight so I might as well just post my app stats on Saturday like normal. Going by my emails, the patterns have not changed much. Some days with 4 downloads, other days with zero.

Monday, June 30, 2014

Seeking Musicians For Unicorn Quest


         With all the things being done soon I'll need to get in touch with some musicians. I'll get started on a sizzle reel style video that makes the game look good so I can send that video out to other blogs and things to announce Unicorn Quest's existence and seek help from music makers.

        I'm looking for something that sounds like Super Lesbian Horse RPG's soundtrack (found here) so I might as well contact the people that made that fan project first. I'm interested in the way they went about monetizing it and I want to do something similar. They released a soundtrack alongside their game on iTunes and Bandcamp and made a bit of cash.

       In exchange for them making the soundtrack for Unicorn Quest I will give the artists 100% of the OST profits and credit in the game (and basically everywhere else I mention the music). Now I just have to convince them to get on board! Should that fail, I have a friend at school who offered to help and I'm sure I can find other musicians somewhere on the net willing to help me.

Sunday, June 29, 2014

Advertising Yotes Games on Facebook


     This was my very first time paying for an advertisement. It got me familiar with it's workings and I have a better grasp of what's going on now. My GoDaddy account net me a bunch of advertising credit on Google AdWords and Facebook so I decided to use it as a learning experience rather than risk having the coupons expire. This gives me a hint at what I'll be in for when I get an advertising budget.

Have a look at what I saw and what I learned below.