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Monday, July 28, 2014

Unicorn Training: Home Base


     Here's what the remaining interiors and town will look like. Clover lives with Swirllock in this temporary home complete with a library and magical dungeon. There are a few more edits, NPCs, and animated objects to place but the starting point is set. I'm still working on forest entrances and exits today. I have to find a way to make the shadows look nice and somewhat natural. The way out of the forest should be easy to notice so player's always know where to head. I also have to connect the game scenes so the world actually flows correctly. That means taking these pictures and making them Unity objects today.

Sunday, July 27, 2014

Unicorn Training: Sprites for Switches, Doors, & Shops


     I'll need switches and doors for puzzles and I'll need breakable rocks that make fields more interesting. The tables of items allow me to make shops that feel like ones from A Link to the Past. You trot onto a cushion and the shop keep tells you what the item in front of that will cost you. You'll just press the action button to confirm your purchase (if you have enough of the right gem type).

Saturday, July 26, 2014

Status Report #48 (Tile Maps)


   This is what I've been staring at for most of the week. Lots of scenes for this little game. I want players to get their dollar's worth. After I make all the enemies and objects I can place them on the level maps I just made. See this week in review below.

Friday, July 25, 2014

Unicorn Training: Tile Maps Done


     All the maps are tiled out now. All that's left is to do some touch ups on the forest scenes and add some colliders. I want to connect every room in proper order using my door system so that the world is finally real and tangible. I'll worry about enemy and object placement once those are coded. I also wrote down which enemies will appear where in the GDD for reference later. There's 17 enemies in the works right now and if I keep up a decent pace I may have the whole game done a month early!

     I really want my first RPG to see the light of day and that day is sooo very close.