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Friday, August 1, 2014

Unicorn Training Collision Map Progress


     I've been placing invisible walls, doors, switches, and chests in dungeons maps this week. I also put up some animated torches in rooms to liven things up.

     I'm still not done with all these yet, but at least I have them all done for the forest, caves, and building interiors. The dungeons are taking a while and this week has been filled with distractions. I keep finding ways to be more efficient with this stuff so it'll be done sometime this weekend, even if I have to skip sleep one night. I'm just sick of looking at this task on my dev list. I really thought it'd take a few days.

(Note: Tomorrow's Status Report will be a little outdated because I'll be out of town this weekend.)

Thursday, July 31, 2014

Junior Year Plan

My programming teacher talking to parents at a recent Open House.
     Making collisions for Unicorn Training maps is taking longer than expected. A 2 day assignment has become a week-long event.  A miscalculation from inexperience that won't happen again. I may have been done quicker if I mapped collision boxes to the tileset beforehand but I wanted to make more dynamic shapes with them so I did it the way I'm used to. Silly rookie me.

    To fill up the time I should restate my slightly altered plans for the upcoming Junior year of college I'll be suffering through attending. I'll be finishing Unicorn Training in the fall then immediately doing a quick arcade title before winter break. Over the vacation I'll be in pre-production for my Mobile Development class project which I couldn't be any more hyped to do. Get a lot more details on these upcoming projects and this semester's plans below.

Wednesday, July 30, 2014

Future Blog Posts

Looking at the devs I follow has inspired me to change my blog up a bit.
     I plan on changing up yotesgames.com a lot after Unicorn Training finishes up. A new banner & color scheme is in my head. I've wanted to change the site to match my favorite color combination of blue & black with white letters (instead of red and grey with black letters) for a while and it will match my Dragon game this winter thematically. More important than the palette swap is a new blog post schedule.

Tuesday, July 29, 2014

Unicorn Training Walls & Doors


     Today I'm still making all the collision walls for scenes and adding decoration objects to make levels pop. After this is done all the rooms will be complete (minus all the enemies). By following what I sketched exactly this work is being done pretty rapidly. There are so many scenes that I can't believe I was going to have the game be even bigger before! The Unicorn Training Package is definitely worth the buck players will spend. I'll start coding how the shop will work next. Things really are coming together and it's just the grind to the end goal.