Friday, August 1, 2014
Unicorn Training Collision Map Progress
I've been placing invisible walls, doors, switches, and chests in dungeons maps this week. I also put up some animated torches in rooms to liven things up.
I'm still not done with all these yet, but at least I have them all done for the forest, caves, and building interiors. The dungeons are taking a while and this week has been filled with distractions. I keep finding ways to be more efficient with this stuff so it'll be done sometime this weekend, even if I have to skip sleep one night. I'm just sick of looking at this task on my dev list. I really thought it'd take a few days.
(Note: Tomorrow's Status Report will be a little outdated because I'll be out of town this weekend.)
Thursday, July 31, 2014
Junior Year Plan
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| My programming teacher talking to parents at a recent Open House. |
To fill up the time I should restate my slightly altered plans for the upcoming Junior year of college I'll be
Wednesday, July 30, 2014
Future Blog Posts
| Looking at the devs I follow has inspired me to change my blog up a bit. |
Tuesday, July 29, 2014
Unicorn Training Walls & Doors
Today I'm still making all the collision walls for scenes and adding decoration objects to make levels pop. After this is done all the rooms will be complete (minus all the enemies). By following what I sketched exactly this work is being done pretty rapidly. There are so many scenes that I can't believe I was going to have the game be even bigger before! The Unicorn Training Package is definitely worth the buck players will spend. I'll start coding how the shop will work next. Things really are coming together and it's just the grind to the end goal.
Tags:
Development,
Equica,
Unicorn Training
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