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Friday, August 8, 2014

More Sound Effects in Unicorn Training


     I've added more audio to the game in order to make up for all the silence going on. I wrote down every little thing in the game that would need to be heard and wrote what it should sound like. Now it's a matter of spending hours in Bfxr and Freesound to mix the right sounds together and toss them into the Unity script I have setup for them.

    It's kind of silly how disorganized it all is now that I've down-scaled and won't be using any of those reserved variables I made to prepare for a much larger world. I'll just keep churning these out for the next couple days and have every sound I could possibly need ready to go.

I also got all the NPCs working yesterday!

Thursday, August 7, 2014

Working Obstacles in Unicorn Training


     I got the basic travel stuff down finally. Dungeons are navigable and feel great! Just throw in some enemies, treasures, and a boss then they'll be complete. I made things like pits you can only cross by teleporting, electrical gates that turn on/off in alternating patterns, switches that open gates, and booby traps that spawn baddies when you touch them. Next on the agenda is testing every door to make sure they lead to where they're supposed to. It'll also give me a chance to experience the world from a player perspective instead of a zoomed out tile map view.

Wednesday, August 6, 2014

Unicorn Training Overworld Collision Complete!


     The overworld maps are done (except for enemy placement) and look fantastic! It feels fantastic too now that all the doors are working. The longest stretch is completely behind me now and I just have to worry about making the remaining enemies before it's a smooth jog to the finish.

    The game feels more real than ever now that I can go scene to scene and the world layout makes sense. I feel like I'm 3 weeks away from finishing development. I might even be done within the first week of school with only playtesting and review requests to worry about.


Tuesday, August 5, 2014

Studying Accounting (For An Indie Studio)


     Even if I'm paying someone to do it for me I should have a strong grasp on financial accounting. I plan on running a business one day and knowledge of the "boring stuff" and "hard parts" are necessary for ultimate survival and happiness. If I want to exclude shifty business partners and investors solely looking for profits I need to handle all the business stuff for Yotes Games. By the looks of things (and I'm talking vague estimates here) I'll need to prepare to move to Florida and work with 2 other developers (an art dev and an audio dev) and save a total of $234,000 to get started. That's $100K to satisfy my school debts and $134K to sustain one year of business.

    It's an absurd goal but I'm dumb/naive enough to chase it. In terms of accounting studies though I'm reading my school textbook which came in early during downtime throughout the day. Usually when I'm eating, first waking up, or waiting for my computer to turn on. If I get a head-start on class it'll come as a useful review when I hear the teacher go over it. I want to be as good at this stuff as possible so I need to know this book by heart. Even though it focuses mainly on a corporations perspective rather than an LLC's.