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Friday, August 15, 2014

Finishing Up Enemy Sprites For Unicorn Training


     I finally got all the composition work done so I can start doing the white outlines next. I really don't like the effect anymore but I'm in too deep and have to stick through it for just this game. I gotta say all the new poses and animations took longer than I'd liked, especially the ones with walk cycles. The Troll, Ogre, and Cyclops for instance. Although the Cyclops was simpler because I could take an NPC body and make it a bit fatter and move the eye over.

     Some of these enemies require some Gimp trickery and object placement in Unity to look right but these are all the base pieces I needed to draw. Once they're brought to life in-game I can rest easy knowing release day is about a month away.

Thursday, August 14, 2014

Enemy Progress For Unicorn Training


     So far so good with turning my monsters into pixels. I really am getting better at turning doodles into pixel art. It also helps to edit over my existing sprite library to create new things. Each thing I draw gives me a new piece to play with. I'll explain how each new enemy works when they're all done and functioning in Unity.

     I want to spread out posts explaining them to make up for the downtime I plan to have the first week of school. I can't just get there and go straight into crunch mode, I need a breath of fresh air and time with old friends. It's weeks like this that make me want to start doing bi-weekly posts instead of daily ones. There are just some days where nothing gets done.

   I promised daily Unicorn Training updates so that's what I'm going to do. I want them all to stand as something to look back on years from now so I can remember what it was like making my first RPG. Hopefully some reading all these can learn from my mistakes or be inspired to pursue a dream game of their own.

Wednesday, August 13, 2014

Learning FamiTracker & Mixcraft (Eventually)

FamiTracker. Make 8-Bit tunes with this!
     Amid feelings of uncertainty in my ability to maintain a game studio alone I considered forcing myself to adapt to one aspect of game development I never truly tried before. I already learned programming, got a feel for good design practices, and practiced pixel art so what if I can do music on my own too? It may take a dedicated very long time to get any good at it, but it might be a worthwhile investment at some point.

Tuesday, August 12, 2014

Teaching Myself LLC Banking


     I keep thinking more and more about what my life might be like in 4 years. I'm currently resting on the idea of working from my own house/apartment in a dedicated room or corner for game development. I can't pay for any assistance now so I'm alone on this journey. I can't guarantee I'll get help in the near future either so I think it's safer to plan with what I've got which is myself and whatever talent or connections I develop during my last 2 years at school.

     If I want to pay myself through Yotes Games LLC I'll need to figure out all the various tax info around single member LLCs, figure out which bank rips me off the least, find ways to dodge Uncle Sam's really intrusive hands, and calculate just how much profit will actually be for me and not just survival.

    Every morning I'm looking through Google for more information on this (like a Dad reading the newspaper) so I can be ready when real life hits me like a train in 2 years. You know, because school doesn't think it's worth being in the curriculum early on. Mastering trigonometry is more important than mastering your finances.