This week in game dev can be found below!
Saturday, August 30, 2014
Status Report #53 (Sprite Outlines & Homework Galore)
This week in game dev can be found below!
Tags:
DevLog,
Equica,
Unicorn Training,
Yotes Games,
Yotes RPG
Friday, August 29, 2014
iOS Games Disappearing (For Real This Time)
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| Last chance to get my iOS games like Fish Feaster! |
That extra time helped me get my first game to a few more people so I'm grateful for that. Now it's time to watch them go again. I still have my apps on my iPod and I have the dev files on a hard drive so they won't really be gone forever. I'm just thinking now is a good time to get ready to pull my stuff down and prepare for a new age of quality control. My old works will always exist in the Games Page but as new releases come I'd like to start marking off the practice games. I want to be known for the RPGs to come, not the amateur arcade stuff. Once the app icons at the top of my blog fill up I'll be putting only my most popular games there. Apps that get taken down will just redirect to the Games Page.
Tags:
Fish Feaster,
Release,
Scrapped,
Yotes Games
Thursday, August 28, 2014
The Musician Search Ends
The dust has settled and I have finally found
the help I've been looking for. Stuntddude and Ai-shi-ter-u will be helping me out on the audio
side of things for my upcoming RPG. I had them send me a test track each to see
if they can get the feel down and produce something in a reasonable time. I was
surprised when I got a sample track back the very next time I checked my email.
It only took Ai-shi-ter-u 2 hours to make and sounded like a
fantastic start!
I can finally relax knowing that I'm in good
hands on that side of things. I can even look forward to growing alongside
someone else and having us all climb to ever greater heights. Like I said, 100%
of the OST profit will go to the composers as payment, and when I become
financially stable these guys will be the first ones I go to with payment
upfront in addition to OST sales.
You can find to those guys on SoundCloud to
listen to stuff they made before.
Wednesday, August 27, 2014
Finished White Outlines (NEVER DOING THIS AGAIN!!)
The time consuming process of outlining each up-scaled sprite is finally over. I am ready to cut out each sprite box and drag them all into Unity. It's a big relief to be done drawing everything and soon I'll be making code that turns these pixel monsters into living creatures. Like I've mentioned before, I don't plan on ever ding this stuff again. I'll keep my sprites small, manageable, and outline-free. I can focus more on color contrasting and non-black borders to make things stick out.
Tags:
Art,
Development,
Equica,
Unicorn Training,
Yotes Games,
Yotes RPG
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