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Thursday, September 4, 2014

PCT GameDevs Committee Constitution


     I wrote a description for the GameDev club I'm starting so I have something to show people who will help me get this thing off the ground. Nothing too fancy, just a description of what this club is going for. If I need a more detailed official document I have the template for a student organization's constitution so I can easily write up the rest. See what I have written below the break!

Wednesday, September 3, 2014

PCT GameDevs Is On It's Way


     All I need to start the game developer's committee at my school is at least 10 signatures and a solid description of what we plan to accomplish. Now the club is basically certain to happen because both of those objectives are met and the number of people interested is higher than I expected. We're currently settled on the name PCT GameDevs (PCT is the Pennsylvania College of Technology) and it is sure to be a very popular school club. I collected 28 signatures yesterday and there are still a bunch of game classes I haven't asked yet. I'll need to find a room big enough to hold 30-40 people! This is great to see!

    A group of Japanese game development students visited my college yesterday and I watched them play all the games we made freshman year. It was nostalgic and interesting to see an international take on our novice works. Watching the visitors learn our games through play was particularly interesting. During this event I got the chance to speak with a few Gaming majors I hadn't gotten to know before and I'm more pumped than ever to experience that tenfold when this club starts up!

I prepared some new logos and printed a constitution to deliver on Friday.

Tuesday, September 2, 2014

New Approach To Starting A Game Development Club


     After asking around all week, trying to meet with the Student Organizations head, and attending game-related clubs around school I've decided to approach it differently. I got the official paperwork and was going around getting signatures from the right people, answering questions, hyping up students, designing text logos, making a Facebook page, and writing a constitution when I found out that the biggest gaming club on campus was capable of supporting my idea as a committee.

    I originally thought that being a small part of a bigger club would put me into a tiny time slot in a given room but actually I would be allowed to choose a room and meeting time independent of the parent club if I was able to show enough interest. All I really need is a big room, a projector, and permission to post flyers around campus and piggybacking off my school's Gamer's Guild (the biggest tabletop/video gaming club) allows me to do just that without all the fundraising and paperwork Student Organizations is demanding.

     All I have to do is get as many signatures of interested students as possible and I can run my own legitimate club meetings. This week I'll be popping into gaming classes asking for names and emails so I can hand them to the Gamer's Guild president and have an email list to get the word out.

Monday, September 1, 2014

Unicorn Training: Sprites Imported, Animations Ready!


     It's finally done! All the enemies and bosses have fully animated in-game forms! I just have to code them one-by-one and my game will be in near-beta completeness. Once I've finished the enemies I'll just need a few menu interface sprites before being left to balance and polish up the game. Getting these enemy sprites done once and for all is a huge relief because it took so much longer than I was expecting. Still, the game is roughly on schedule and should be in final playtesting by late September for an early October release.

The organization is pretty messy. I'll sort this stuff better next game.
Folders are your friends.