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Saturday, September 13, 2014

Status Report #55 (World Map, Masters Degree Offer, & Delayed Club)


     Lot's of good feels this week as Unicorn Training continues to take shape. I've shown it to some new people now and confidence is through the roof with how excited people are when they see things in action. It might not be perfect to me but it's still impressive among my school's students based on what teachers prepared us to do (not much).

     I also had a lot of school related thoughts this week. Some things about going to Full Sail in an alternate universe and getting a full-ride offer for Bloomsburg on Thursday. You can get all the details below the break for this week's status report!

Friday, September 12, 2014

Unicorn Training Item Shops


     Both the item shops are open for business! They work like a charm, allowing you to buy helpful things in exchange for gems. It's as simple as walking in from of what you want and pressing the action button. The price of your selected item hovers over the shop keep's head. I'm currently debating on whether to have item descriptions somewhere or let that be a surprise. At this point I realize items are not a necessity but are more like a bonus to make things easier. Especially the potions. Items and currency kind of just exist for the sake of existing. I'll definitely overhaul it all when making Unicorn Quest.

Thursday, September 11, 2014

Doing Unicorn Map Before Scripting Enemies


     I'd get a much nicer morale boost if I do this one little thing before scripting enemies. My map page in the pause menu has been blank for too long. I want to put in the map sprites I made yesterday and the whole thing can be done in one night. I want Clover's flashing face sprite to be over the square region she currently resides in. It will give players a general feel for where they are and show where certain gems are in the overworld.

     In dungeons it will show how close you are to the boss room. I don't want players to feel completely lost and I also don't want them to feel like dungeons are deeper or shorter than they actually are. 9 dungeon rooms each and 16 overworld rooms. This map shows where you are in those.

Wednesday, September 10, 2014

Finished Remaining Enemy Prefabs For Unicorn Training

All the baddies exist! Too bad they can't move yet.
     I finished up the last of the enemy and boss prefabs a couple days back and now I'm working on each one's script so I can tell everyone how the finalized versions will work. I have basic ideas written down in the design document but I've noticed my enemy designs changing to fit constraints on the fly so nothing is certain until it's set in code. Hopefully I'll have a basic enemy or two up soon so I can talk about them.