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All the baddies exist! Too bad they can't move yet. |
I finished up the last of the enemy and boss prefabs a couple days back and now I'm working on each one's script so I can tell everyone how the finalized versions will work. I have basic ideas written down in the design document but I've noticed my enemy designs changing to fit constraints on the fly so nothing is certain until it's set in code. Hopefully I'll have a basic enemy or two up soon so I can talk about them.
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