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Saturday, September 27, 2014

Status Report #57 (Fish Feaster's Retirement, Finished Enemy Scripts, & Unicorn Quest Brainstorm)


     This week was hectic! School is going nuts with the workload as we approach midterms and PCT GameDevs is really on the school's radar now. In-between all the madness I've been trying to get as much Unicorn Training work done as I can. I also managed to fix the problems I've been having with Unity Web Player builds of my games so people can play my stuff online. Hopefully things can calm down next week so I can get more game development done. But right now there's stuff to do!

     My school's Comic-Con started at 8:30 this morning so I'm very late with posting duty today! Expect a write-up like last year's sometime in the coming week. In the meantime, you can enjoy a status report!

Friday, September 26, 2014

Unicorn Training Enemies: Sentry, SurgeOrb, Troll, Ogre


     Sentry is the common dungeon dweller. It's the only enemy that appears when you step on a booby trap and serves as the default bad guy in Swirllock's obstacle courses. It has two orbiting diamonds that take turns shooting at you and will also fire if you manage to hit it in the face. The easy part is, they don't have the ability to move, so they can be dodged easily.

     SurgeOrb is basically an aggressive Blockwork. When its electric shield goes down it shoots out wattballs like crazy before going back into hiding. You're going to need some healing cupcakes to deal with these guys. At least they don't move. They don't attack while guarding either, so that's your chance to set up a turret in their faces.

     Trolls and Ogres are cool because they just walk around boasting their testosterone levels. They're based off of a gag character from My Little Pony and just walk back n' forth shouting every few steps. Ogres are green, smelly, and slightly slower than trolls. They shoot fast fireballs that put Burstie's to shame. Trolls are the easy little brother with no bonuses aside from a tiny bit of speed. Both are tanks with twice the health of normal enemies, but are total pushovers once you level up your strongest moves.

Thursday, September 25, 2014

RIP Fish Feaster...


     My iOS Developer's license has expired and Fish Feaster, along with Fish Feaster Free and TriGrid, have been removed from the app store. Fish Feaster was my first game to reach over 500 downloads, a number only surpassed by Feed The Plant. Most of my games only have around 200 downloads to date. Thanks to anyone who has downloaded my first video game ever. It holds a special place in my heart as the game that got me on the right track of just finishing something for once.

     It may return once I get a new dev license, but that won't be until I make enough money to buy a Mac computer. This is also why Unicorn Training will only be available on Android for a while. My heart goes out to any iOS players following me, and I hope to have my games available for you all to play someday soon.

It died at around 725 total downloads over about 15 months.

Wednesday, September 24, 2014

Unicorn Training Enemies: Flapwick & Psybat


     Flapwicks are big ol' Zubat looking monsters that fly around and pause to screech every couple seconds. Every third screech has a slightly bigger hitbox than normal but all screeches do the same damage. Hitting a Flapwick makes it alternate between moving horizontally or vertically. Like spinners, these were meant to wander freely but I'm having trouble with the code for that but this Drillor style wall bumping works perfectly.

     As for the Psybats, they took most of the code from Goorbs and basically flap in place until you hit them. When hit, they throw one of their four levitating rocks at you which do more damage than Goorb balls but don't bounce everywhere. Once all the rocks are gone, the bat resorts to feeble screeching like it's Flapwick cousin until you can take it out. The rocks will block everything but the Cut and Surge spells so you'll have to time your shots or switch over to a spell that can kill them.