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Tuesday, October 7, 2014

No Unicorn Training Progress (Distractions Galore)


     Work didn't get done yesterday as I discovered from a classmate there there were two different maze algorithms to code for programming class. Conveniently enough the one I didn't know about happens to be even more complex than the one I spent all Thursday doing. So while I try to figure out queues and stacks, Unicorn Training will have to wait at the sidelines.

    It seems like a bad week to expect much of anything with all the distractions popping up. I've got programming assignments, my usual amount of homework, PCT GameDevs meetings to plan, a pitch to the Gaming & Simulation professors to sweat over, I haven't been to the gym in a week so I need to get back in shape, and on top of it all I just got Smash Bros and desperately want to play more.

     We'll see how much I can push off early in the week so I can at least have the later half dedicated to wrapping up my first big game. School is a pain, but that's the price for job security these days right?

Charizard has become my new main. He's so perfect for my playstyle.

Monday, October 6, 2014

Unicorn Training Bosses: Pyre, Splash, Surge, Decoy, & Hex


     I finished up the last few bosses yesterday and now everything in my game has a functioning brain! This is really exciting since it means the game's release date is in sight! I can't wait to get to beta and just playtest this thing. this is the longest I've ever spent on a single project and I want to see it become something. The boss fights are the most interesting battles in the whole game so I'm glad to finally get those playable. Get some descriptions below!

Sunday, October 5, 2014

Unity Maze Generator (For Programming Class)


      My programming 3 class was tasked with making a random maze generator over the weekend for our first exam grade. Needless to say it ate a lot of my free time. When people talk about programming 3 they always mention the dreaded maze assignment so it's my class' turn to suffer. Next semester we take on the assembly classes seniors are complaining about.

     The teacher wants to be able to pick the width, height, and frequency of wall blocks. He even says it doesn't have to be solvable. It definitely doesn't search for the fastest path either. Just a start, end, border, walls, and a final path. As to not let my hours of headache go to waste I figured I could share a bit of how I did it below the break.


Saturday, October 4, 2014

Status Report #58 (Comic-Con, Bosses, Classwork Pitch)


     I can kiss a nice chunk of gamedev goodbye for a few weeks because smash bros hit yesterday and this series defines every console it's on for me. I still promise to hold true to my ideal (Sunday is 100% gamedev time) but as for weekdays & Saturday, I'll be super smashing until Pokemon comes out. That's when I'll be switching between the two and really getting nothing done.

    Sure hope I finish these last few things with Unicorn Training before then! Check out what I did during my last week of productivity below.