Click to Play!

Tuesday, November 4, 2014

Learning Lightworks Movie Editor


     The picture about is chaos, but it works. I'm using Lightworks to put together the last two development videos for Unicorn Training (some gameplay and the trailer). It's messy, but everything does what it's supposed to and the tools I serch for are where I'd expect them to be. I can tell I'll get comfortable with it as I play around more today and tomorrow. It looks messy because I don't know the best optimization yet as I do with Unity. Once I figure out what everything does and which tools I like the most the windows will be streamlined to my needs and the videos I produce will get better and better. Heck, I'm just glad to have footage that isn't blurry or muffled for once.

Expect a gameplay video tomorrow!
(Watch the tutorial I'm going by here.)

Monday, November 3, 2014

Unicorn Training Is In Beta!


     I finally did it!! My dev task list is clear of additional features and bugs to fix! Unicorn Training is effectively done being "developed" and only needs to be tested on some actual devices over the week. I guess this is what you'd call beta. Unicorn Training is in BETA!! Which means the launch is bound to come next week and I couldn't be any more excited/relieved/proud/victorious.

    I'll be working on trailer footage and putting a gameplay reel together for tomorrow. After those I'll do some final testing on multiple devices before wrapping this up, making a free version, testing that, then sending both versions out for review to be put on as many android appstores as I can reach. For those of you who stuck around for the whole ride, thanks.

    I've been at this for about a year now. Th idea came to me during DragCore's development but I didn't get started until February when I wrote the announcement post. I remember how excited I was to make my first RPG adventure, and it was every bit as challenging as I expected. What I didn't see coming were the cutbacks I had to pull to finish this thing, but in the end, I'm better at this than ever and I'm ready to start fresh and get it right.

    Clover's training is almost over and so is mine. Let's see what I can do with this title under my belt! I aim to get this out by next Friday, November 14th!

Sunday, November 2, 2014

Crunch Time To Get A Quick Game Out


     The race is on to get started on my next game jam style project. I want a free smaller game finished before appstores shut down for winter holidays. That means it has to be up before the 20th since they usually stop accepting and reviewing submissions around the 22nd. If I want to ensure my place when most companies are rushing out Christmas apps, I need to be completely done with my game done and submitted by December 10th to get on stores like amazon, Samsung, and GetJar. Google Play lets you upload whenever you want, but may still close off uploading for Christmas.


Saturday, November 1, 2014

Status Report #62 (Finishing Touches To Unicorn Training)


     It's soon to be trailer week as I finish up some last minute things with Unicorn Training. Game breaking bugs have been turning up all week and I've been squashing every one I could find. Next week will be all about the game trailer, a gameplay compilation, and bug testing before making a free version of the game and putting both on the appstore waiting list before next Monday. It's really the home stretch now!