Thursday, November 6, 2014
Unicorn Training Tested (+ App Description!)
The game runs great on both tablets and phones! All things point to go for final app compilation. Unicorn Training is on it's way to an appstore near you! I'm going to scramble to get release info ready to go. Look below the break for my rough draft of the app description and leave a comment about what you think.
Tags:
Bug Hunt,
Development,
Equica,
Testing,
Unicorn Training
Wednesday, November 5, 2014
Unicorn Training Gameplay (Video #19)
I put together a gameplay compilation and put it on YouTube for all to see! If my Trailer doesn't turn out right I can just use this for my appstore listings instead. Either way, I want people to see what the game looks like before making a purchase decision. I want people to be glad they bought my game and feel like they got their dollar's worth.
This was recorded in Unity with Open Broadcast Software and edited with the Lightworks movie editor. The result was much sharper than my attempts with Windows Movie Maker.
Tuesday, November 4, 2014
Learning Lightworks Movie Editor
The picture about is chaos, but it works. I'm using Lightworks to put together the last two development videos for Unicorn Training (some gameplay and the trailer). It's messy, but everything does what it's supposed to and the tools I serch for are where I'd expect them to be. I can tell I'll get comfortable with it as I play around more today and tomorrow. It looks messy because I don't know the best optimization yet as I do with Unity. Once I figure out what everything does and which tools I like the most the windows will be streamlined to my needs and the videos I produce will get better and better. Heck, I'm just glad to have footage that isn't blurry or muffled for once.
Expect a gameplay video tomorrow!
(Watch the tutorial I'm going by here.)
Tags:
Development,
Equica,
Unicorn Training,
Video
Monday, November 3, 2014
Unicorn Training Is In Beta!
I finally did it!! My dev task list is clear of additional features and bugs to fix! Unicorn Training is effectively done being "developed" and only needs to be tested on some actual devices over the week. I guess this is what you'd call beta. Unicorn Training is in BETA!! Which means the launch is bound to come next week and I couldn't be any more excited/relieved/proud/victorious.
I'll be working on trailer footage and putting a gameplay reel together for tomorrow. After those I'll do some final testing on multiple devices before wrapping this up, making a free version, testing that, then sending both versions out for review to be put on as many android appstores as I can reach. For those of you who stuck around for the whole ride, thanks.
I've been at this for about a year now. Th idea came to me during DragCore's development but I didn't get started until February when I wrote the announcement post. I remember how excited I was to make my first RPG adventure, and it was every bit as challenging as I expected. What I didn't see coming were the cutbacks I had to pull to finish this thing, but in the end, I'm better at this than ever and I'm ready to start fresh and get it right.
Clover's training is almost over and so is mine. Let's see what I can do with this title under my belt! I aim to get this out by next Friday, November 14th!
Tags:
Crunch Time,
Development,
Equica,
Unicorn Training
Subscribe to:
Comments (Atom)