Friday, November 7, 2014
Making Unicorn Training Screenshots
I'm working on making the best possible screenshots for my game right now, but it's going to take some time since school gets pretty busy on Tuesdays, Wednesdays, and Thursdays. I only have 2 so far but I've planned out 8 more and have a strategy to make them look perfect in all resolutions.
An app's screenshots are what sells it so they need to be perfect representations of the best qualities of my game. they have to be interesting, unique, and informative of mechanics. Expect a big post containing them all tomorrow. I'll be working on them until then.
Thursday, November 6, 2014
Unicorn Training Tested (+ App Description!)
The game runs great on both tablets and phones! All things point to go for final app compilation. Unicorn Training is on it's way to an appstore near you! I'm going to scramble to get release info ready to go. Look below the break for my rough draft of the app description and leave a comment about what you think.
Tags:
Bug Hunt,
Development,
Equica,
Testing,
Unicorn Training
Wednesday, November 5, 2014
Unicorn Training Gameplay (Video #19)
I put together a gameplay compilation and put it on YouTube for all to see! If my Trailer doesn't turn out right I can just use this for my appstore listings instead. Either way, I want people to see what the game looks like before making a purchase decision. I want people to be glad they bought my game and feel like they got their dollar's worth.
This was recorded in Unity with Open Broadcast Software and edited with the Lightworks movie editor. The result was much sharper than my attempts with Windows Movie Maker.
Tuesday, November 4, 2014
Learning Lightworks Movie Editor
The picture about is chaos, but it works. I'm using Lightworks to put together the last two development videos for Unicorn Training (some gameplay and the trailer). It's messy, but everything does what it's supposed to and the tools I serch for are where I'd expect them to be. I can tell I'll get comfortable with it as I play around more today and tomorrow. It looks messy because I don't know the best optimization yet as I do with Unity. Once I figure out what everything does and which tools I like the most the windows will be streamlined to my needs and the videos I produce will get better and better. Heck, I'm just glad to have footage that isn't blurry or muffled for once.
Expect a gameplay video tomorrow!
(Watch the tutorial I'm going by here.)
Tags:
Development,
Equica,
Unicorn Training,
Video
Subscribe to:
Comments (Atom)
