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Saturday, November 8, 2014

Status Report #63 (Unicorn Training Beta)


     It's almost finished.... It's almost out into the world and I'm almost ready to take another step towards who I want to be. Keep an eye out for Unicorn Training which I plan to have up on Google Play on Friday, November 14th! That's next week! Crazy exciting.

     With that being the case I'll be doing my big blog post schedule change soon after Status Report #64 (which is cool because I love the N64) and it'll feel like new beginnings all around. I'm not sure when I'll be doing a full website color scheme change, but keep an eye out for that too in the coming months. As for content to see now, look no further than below the page break.

Friday, November 7, 2014

Making Unicorn Training Screenshots


     I'm working on making the best possible screenshots for my game right now, but it's going to take some time since school gets pretty busy on Tuesdays, Wednesdays, and Thursdays. I only have 2 so far but I've planned out 8 more and have a strategy to make them look perfect in all resolutions.

     An app's screenshots are what sells it so they need to be perfect representations of the best qualities of my game. they have to be interesting, unique, and informative of mechanics. Expect a big post containing them all tomorrow. I'll be working on them until then.

Thursday, November 6, 2014

Unicorn Training Tested (+ App Description!)


     The game runs great on both tablets and phones! All things point to go for final app compilation. Unicorn Training is on it's way to an appstore near you! I'm going to scramble to get release info ready to go. Look below the break for my rough draft of the app description and leave a comment about what you think.

Wednesday, November 5, 2014

Unicorn Training Gameplay (Video #19)


    I put together a gameplay compilation and put it on YouTube for all to see! If my Trailer doesn't turn out right I can just use this for my appstore listings instead. Either way, I want people to see what the game looks like before making a purchase decision. I want people to be glad they bought my game and feel like they got their dollar's worth.


     This was recorded in Unity with Open Broadcast Software and edited with the Lightworks movie editor. The result was much sharper than my attempts with Windows Movie Maker.