Friday, November 14, 2014
Unicorn Training is Available NOW!!
It's finally here! Unicorn Training is up on Google Play (and so is the free version!). If you don't believe me, check out the games tab or the header icons on yotesgames.com! The full version costs $1 and profits will help me buy a Mac so I can port to iOS someday. Thanks to everyone who kept this project alive by following my disorderly antics and boosted my morale enough to continue working even when I felt like just dropping everything and moving on.
Now enjoy that game I promised!
Tags:
Equica,
Release,
Unicorn Training,
Yotes Games
Thursday, November 13, 2014
Unicorn Training Submitted! (Look For It Starting Tomorrow)
Unicorn Training is ready for launch! I sent it to Amazon & Samsung for approval and it will release on those stores next week. The Google Play version of it will be posted at midnight tonight and go live soon after (about an hour or two). I also set up accounts on SlideME, GetJar, and AndroidPIT (android stores with a lot of international traffic) so people can find Unicorn Training there too! I'm counting on this being my most professional, polished, and popular game yet!
Both the paid version and the free demo are sitting in Google Play waiting for me to push the launch button at midnight tomorrow. I've never been so hyped for my own game launch before and I'm really excited to see what happens next. I finally have an RPG in my portfolio!
Come back tomorrow for a direct link to the game when it's up!
Tags:
Equica,
Unicorn Training,
Yotes Games
Wednesday, November 12, 2014
Unicorn Training Trailer
Tuesday, November 11, 2014
Unicorn Training Promo Material
If by some miracle from the shining heavens Unicorn Training takes off and gets featured on an appstore I'll need to submit art at certain resolutions for them to put on the storefront so people can click on the pretty art to be taken to my app info page. I made them for TriGrid, Candy Shop Catch, DragCore, and Feed The Plant so it's nothing new. I'm only getting better at it.
I've finally realized the importance of having nice contrasting colors and sharp pixels. Without something telling the eyes what the boundaries are and where to focus it looks like some amateur MS Paint mock-up. I want my banners to stand out on the app store and look as good, if not better, than anything next to it. If I expect people to actually pay for this, I need to go the extra mile.
Get some pretty promotional art below!
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