Hopefully DevLog #30 will be the last before a public demo release. Almost done here.
Tuesday, July 14, 2015
Battle Gem Ponies DevLog #29 (Attack Sprites Galore, Looking to the Future)
Hopefully DevLog #30 will be the last before a public demo release. Almost done here.
Tags:
Battle Gem Ponies,
Business,
Equica,
Personal,
Press,
Unicorn Training,
Yotes Games
Friday, July 10, 2015
Updated BGP Demo Release Schedule
With June's delays accounted for, the Spring 2016 release date still seems possible, but the demo releases are thrown out of whack. There is only time for one public demo before BronyCon 2015 and features once intended for the convention will not be available until a number of weeks after.
Below the break you can find a modified version of the BGP demo release schedule.
Tuesday, July 7, 2015
Battle Gem Ponies DevLog #28 (Making Moves, Unicorn Training Launch Week)
Get your weekly Yotes Games update below.
Tags:
Art,
Battle Gem Ponies,
DevLog,
Equica,
Release,
Unicorn Training
Friday, July 3, 2015
BGP Battle Animation
Battle animations is a feature that has finally been implemented and I'm comfortable with saying I can produce them for 50+ ponies within a reasonable timeframe. The way ponies move in combat plays a major part in the entertainment value of the game. It's also one of the main inspirations for the project. Seeing the battles in action right now gets me pumped every time. I always start the workday with a quick match just to remind myself of what I'm making here.
There are 5-8 sprites for each animation and most play for about 1 second each. Every pony has the animations listed in the pic above. With this process broken down I should have an even easier time with making an Attack Effects pipeline. Can't have battles with ponies flinging imaginary attacks every which way. My goal of creating a vertical slice to show to people is coming true.
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