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Friday, September 11, 2015

BGP Roster Info #3 (Rainbryte, Malduin, & Frufang)


     Time to introduce some awesome new ponies! Remember those secret sprites I keep mentioning in DevLogs? These are the finished versions of those. Sure, they'd look better animated, but that won't be for another few months. Right now these guys mostly just exist in text form. I figure that having at least a primary sprite done for each pony will help out tons with seeing the final vision of the game and coming up with info to fill in the blanks on my BGP spreadsheets.

Get some info on the Rainbryte, Frubat, and Malduin ponies below.

Tuesday, September 8, 2015

Battle Gem Ponies DevLog #37 (Names, Names, & Card Games)


     Spent lots of time in Word and Excel this week, getting a ton of design ideas straight. One of the biggest accomplishments this week was finally deciding on names for all the ponies. With the names finalized, I can finally start making spreadsheets to organize them by name, class, ability, moveset, and so on. The vision is becoming clearer each day.

Get a look at what's been done down below.

Friday, September 4, 2015

BGP Ultra Forms


     Ultra Forms in Battle Gem Ponies seems to need more attention on this blog. Kinda surprised I haven't clearly explained how it currently works on the site yet. I've stated before that it's a temporary effect that works a lot like mega evolution does in Pokemon. You can get some details on how it works below the break.

Tuesday, September 1, 2015

Battle Gem Ponies DevLog #36 (RoShamBo & Top Secret Sprites)


     So things are settling down now as an idea has been chosen and pitched for my senior capstone class. I'm going with a simple Rock, Paper, Scissors RPG that will require me to make all the overworld assets needed for Battle Gem Ponies in order to get 2 things done at once.

Shifting into high gear this week in gamedev. Check out the details below.