Click to Play!

Tuesday, October 20, 2015

Battle Gem Ponies DevLog #43 (BronyCon in the Future)


     Progress is steady but big changes are coming on my end. I'm shifting focus from art to programming and design but I'm also shifting my pipeline from PC to Mac because my poor old Dell computer is literally falling apart. Pieces come off, the display glitches out unless plugged in via HDMI, there's a 40% chance to freeze crash whenever I shut down, and the fan barely works no matter how much I clean it out.

     I've successfully pushed the laptop to the limit, but I've got this $1600 machine over here (a rip-off, I know) that could become my new gamedev hub. Get more on that, BronyCon 2016 hype, and some details on what ideas I've been drafting in today's Yotes DevLog.

Friday, October 16, 2015

Battle Gem Ponies: Aqua Class Moves


     Water is everywhere. The Pinto region even rests along the Sapphire Sea. In that very sea you'll find plenty of seaponies that are masters of the moves being listed today.

Check out some killer Aqua Attacks below!

Tuesday, October 13, 2015

Battle Gem Ponies DevLog #42 (Donations & Swapping Hats)


     Sprite season is over and it's time to make some more tangible progress. I'm planning to wake up earlier and work faster to get closer to the next public build. Time to put on my coding hat and get my capstone project wrapped up. Once I do I can fix up the BGP battle calculations and release another demo by my birthday, October 28th.

Time is ticking away! Let's go!

Friday, October 9, 2015

BGP Battle Items (Part 1/3)

The Legend of Zelda: A Link to the Past
(I have no relevant pictures for this post)
     BGP features 75 different Battle Items that you can equip to your equine and get a competitive edge in battle. They compensate weaknesses, boost strength, and can even throw wildcards at your opponent's face. Going in alphabetical order, I'll be listing off the combat items you can use in Battle Gem Ponies over the weeks 25 at a time. The game is still in development, so like everything else, things are subject to change. Especially when time comes to start balancing. (Part 2, Part 3)