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Friday, November 20, 2015

Bored to DEATH ( @PCTGameJam Fall 2015 )

The theme was "Uninteresting Jobs"
So I made a game about watching paint dry.
Play It Here!
     Bored to DEATH is a two-button game about goofing off while your boss isn't looking. It was made in Unity for my school's 12 Hour Game Jam where the theme was "Uninteresting Jobs". The iconic boring office job came to mind. I even replaced the computer with a wet painting you have to watch dry out just to drive the point home.

     You can use Left and Right mouse clicks to alternate between goofing off and working. If you work too much you will literally die of boredom and if your boss catches you dancing around, you'll be fired and die on the spot. A happiness meter displays how close you are to dying and you can see when your boss is approaching your cubicle. This is all done using crude animations and random art assets from across Google Images.

Tuesday, November 17, 2015

Battle Gem Ponies DevLog #47 (Game Jam & RoShamBo Complete!)

The Game Jam theme was "Uninteresting Jobs"
So I made one about watching paint dry.
     The big game jam I was looking forward to all week finally happened! It was nice to put my energy into a cute little project since Battle Gem Ponies can get pretty overwhelming sometimes. The theme was "Uninteresting Jobs" so after a lot of doodles and pitching to myself I came up with a two button game about goofing off at work.

Get some details on that and other happenings below the break.

Friday, November 13, 2015

Battle Gem Ponies: Surge Class Moves


     I've always thought mastery over electricity was one of the coolest powers anyone could have. InFamous played a big part in confirming that. How can I translate the many, many ways there are to visually represent electric class moves? I've got a few ideas to jot down.

Check out some electrically-charged Surge Attacks below!

Tuesday, November 10, 2015

Battle Gem Ponies DevLog #46 (Finishing RoShamBo)


     It's coming along now but still not done! My senior capstone demonstration got pushed back by a week so I need a build by next Monday instead of yesterday. A simplified overworld with battle encounters, game analytics, and online play. All feasible stuff. Polishing it all up for a real BGP demo release... I'm thinking it won't be done until Christmas. Everyone will be playing Fallout 4 anyway. Heck, I'd be surprised if anyone's taking time to read this when that game is out today.

Get more gamedev below.