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Friday, December 11, 2015

1st Senior Semester Complete (Winter Break Crunch)


     School is finally over... For now. I survived these finals, but they were easy compared to what's next. One last semester with 6 more classes to tackle, then I'm home free. No more of this school stuff slowing me down. I'll be starting my full-time development schedule and keep it going until I return to school in January.

Look out for some cool stuff on the Yotes Games Twitter and Facebook as I ramp up development throughout December.

Tuesday, December 8, 2015

Battle Gem Ponies DevLog #50 (Halfway There!)

I just got Clover the Cloaked in plush form!
Yotes Team Mascot ftw!
     As of tomorrow night, I'm done with the semester and putting the first half of my senior year behind. So super close to finally being full-time dev! Also, I got my very own plush of Clover from Unicorn Training! Thought I'd never see this until Adventures in Equica became a modestly popular series. A super great surprise gift.

    Get an eyeful of this plush masterpiece and see what games I've tried to port to Windows Phones this week below the page break! This gamedev week has been a good one.

Friday, December 4, 2015

BGP Battle Items (Part 3/3)

RPG Maker
     All 75 equipable items are finally out there for the world to see. I'm keeping things pretty simple for this first game, but will definitely try to come up with much crazier (riskier) stuff to load up ponies with. Possibly even items designed for specific team match-ups.

     This will be the final Battle Items post (unless more are added way later in development). Check out the remaining 25 below the page break. (Part 1, Part 2)

Tuesday, December 1, 2015

Battle Gem Ponies DevLog #49 (Happy Thanksgiving / DoorBuster Day)


     Hello December. It's funny how a year ago I thought Battle Gem Ponies would be out by now. Release dates are one of the most nebulous things ever. Nobody ever really knows exactly how long a piece of art will take. Get a feel for what's going on so far below the break.