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Tuesday, December 22, 2015

Battle Gem Ponies DevLog #52 (A Solid World)


     Development so far has led up to a stable build of the game I can release to the public and continue to expand upon. I just want a basic overworld and a fixed combat system. Multiplayer, advanced AI, and all that other stuff can come after the foundation exists.

Friday, December 18, 2015

BGP Collectible Items

Wind Waker HD  Mock-up Screen
     These here are the basic items of Battle Gem Ponies. Not potions, capture gems, or anything equipable. Just some ideas for random stuff the player can pickup. The ones listed below all do something, but if the story requires it, I can toss in some extras for fetch quest and delivery type stuff. Get an eyeful of items below.

Tuesday, December 15, 2015

Battle Gem Ponies DevLog #51 (Bug Squashin')

School's out and I'm free to code my head off. 
     I'm spending winter break with my Dad, older brothers, and nieces so instead of the usual 3 hour drive home to Mom and little bro, I got to fly to Florida and not shovel snow all December. Too bad I missed the flight and had to pay an extra $75 for another. The very same week my bookkeeping service needs to be renewed and school tuition is due.

     Basically, money is tighter than ever and I really wish Battle Gem Ponies was complete right now. Despite the setbacks and crippling debt my family has complete confidence in me. I promised them 45,000 copies sold before I move out and I'm going to live up to that!

Friday, December 11, 2015

1st Senior Semester Complete (Winter Break Crunch)


     School is finally over... For now. I survived these finals, but they were easy compared to what's next. One last semester with 6 more classes to tackle, then I'm home free. No more of this school stuff slowing me down. I'll be starting my full-time development schedule and keep it going until I return to school in January.

Look out for some cool stuff on the Yotes Games Twitter and Facebook as I ramp up development throughout December.