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Friday, March 11, 2016

Battle Gem Ponies: Ghost Class Moves


     These moves come from the ponies that go *bump* in the night. They attack targets through another channel of existence. Harnessing this spirit energy can trick your opponents and turn a number of scenarios in your favor. Check out some spooky Ghost Attacks below the break!

Tuesday, March 8, 2016

Battle Gem Ponies DevLog #63 (Holding Back for BYOC Bomb)


     Battle Gem Ponies features are being scratched off my task list one-by-one. Some features like dynamic text reading, special battle move effects, stat buffs, and special NPC interactions will have to wait for the next demo. I have outlines for how they work in code and I have tested many parts of those features, but putting all those pieces together and testing them as a whole is going to take at least a week. I want demo 4 out by March 18th (week after Spring Break), so there's some higher priority stuff to get out before then.

     My school's BYOC game design expo is coming up on April 9th and I need a polished build to show to strangers one last time before BronyCon. That demo needs to be awesome and include basic multiplayer and special battle mechanics. It's a lot to handle in a single month, so I'm hoping Spring Break gets me ahead of schedule by a decent amount.

Friday, March 4, 2016

Battle Gem Ponies: Bug Class Moves


     Creepy crawly blood suckers draining your pony's life away! That's what you're up against when it comes to bug class ponies. You'd be better off practicing with one on your team. Creep on down below the break to see some Bug Attacks!

Tuesday, March 1, 2016

Battle Gem Ponies DevLog #62 (Catching Up)


     It's March now! New Pokemon games were announced! And on top of all that I need $3000 to start presenting my game at expos like MAGfest! I gotta hurry this up a bit. I want a demo out before the 15th, even if that means sleeping a little less.

    Right now I'm messing around with making an easy way to implement all the complex move effects that don't revolve around just depleting the enemy's health. With this out the way combat programming should come easy. After Magfest I'm more determined than ever to make a name for myself and be as awesome to other people as my idols are to me.