The road looks long ahead, but aiming for the milestones makes the journey feel more manageable. So it's onto the next. See you below the break.
Tuesday, August 23, 2016
Battle Gem Ponies DevLog #86 (Little by Little)
The road looks long ahead, but aiming for the milestones makes the journey feel more manageable. So it's onto the next. See you below the break.
Friday, August 19, 2016
Download: Battle Gem Ponies Demo 5.1 (FillyCon Build)
This game works with touchscreens, mice/keyboard setups, and gamepads alike (and if not, tell me in the Bug Report Forums). Next update (6.0) will feature tons of little touches and activities to do in the overworld as well as a bunch of new ponies to battle with and capture. Thanks for keeping up with the game's development and enjoy playing BGP Demo 5.1!
You can download the latest BGP Build on Itch.io!
Tuesday, August 16, 2016
Battle Gem Ponies DevLog #85 (A Different Kind of Work Week)
Nothing really to report this time around. Spent the last 6 days cleaning carpets at the University of Central Florida's University House with my Dad and his crew. Trying to save up some social life money for the long year ahead. I really have nothing to report about gamedev until next week because I haven't even turned my computer on until yesterday. Most of that time was panicking over emails, travel plans, and financials anyway.
Yotes Games is back in business starting today.
Tags:
Battle Gem Ponies,
DevLog,
Personal,
Yotes Games
Tuesday, August 9, 2016
Battle Gem Ponies DevLog #84 (August... A year from now, BGP will be out.)
One year from now I'll be that musclebound, wealthy, gamedev badass I imagined in high school. Good times are ahead and I'm ready to start running toward them again. Take a look at how I'm kicking this off below!
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