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Tuesday, November 15, 2016

Battle Gem Ponies DevLog #98 (Mid-November)


     I know for a fact that I won't have Demo 6 out in time for Sun & Moon. And I'll likely spend a week playing Sun and feverishly taking notes and looking into what improvements fans are latching onto to make my own game better.

     In light of that, a midway build was released on Itch.io to at least give players a build with some bug fixes and a tiny bit on polish. Get the rundown on recent events below. (You can even take a peek at my new OC pony if you're curious.)

Friday, November 11, 2016

Battle Gem Ponies: Bonus Demo Release! (Version 5.5)


     Due to recent life events and the upcoming Pokemon Sun & Moon, Battle Gem Ponies is surely going to be facing delays. In the meantime, enjoy the current build of the game. Now updated with bug/crash fixes, improved battle calculations, and more polished battle animations.

     This is no Demo 6 (which is still set to come by the end of the month) but it's something to keep everypony distracted until we can all get our hooves on the new Pokemon games, right?


     Version 6 will include Pony Capture mechanics, Move Customization via collectible Move Tutor items, and the ability to interact with your pony in the overworld!

Tuesday, November 8, 2016

Battle Gem Ponies DevLog #97 (This is Taking Forever)


Oh, GOD I'm still working on this thing? And it's not even past pre-alpha yet? 

     Feels like I've been working on this game my entire adult life. And I kinda have, considering this started as a Pokemon fan game when I was in 10th -11th grade.

Friday, November 4, 2016

Plans for Markets & Pony Health Centers


     When thinking about what I want Pony Health Centers (still not sure on the name, but the default is starting to stick) to look like, I think about the functions they serve as well as how they fit into a city's layout. You walk in, approach the giant glowing crystal or healing machine, a heart symbol fills up, and your pony is completely healed. While you're in there, you can walk over so some computer/machine that lets you customize your gems. Throw in some NPCs, gemstone motifs, and decorations to make each one feel a little different, and there ya go.

     Unlike Pokemon though, I feel like there's a benefit to keeping shops separate. Makes you want to move around the city more, gives you a different song to listen to, and allows for a mini mart to have a distinct feel. Like it's a real place in this town everyone goes to for groceries and trainer supplies. To make them a tad more special I want to have each town sell a different set of specialties. Like maybe one town sells a certain set of move tutors and another sells battle items that match the town's theme. Maybe one town's store has a little bakery built into it.

     All these things service the gameplay and world building needs of Battle Gem Ponies. I just felt like sharing what's on my mind for them with you this week.