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Tuesday, December 27, 2016

Battle Gem Ponies DevLog #104 (Holiday Week)


     Christmas and Hanukkah passed over on the same weekend, Super Mario Run came out, and the app store exploded. So while some devs are rolling in dough at the moment, I'm still chipping away at my project for the next winter rush.

Take a look at this week in gamedev below!

Friday, December 23, 2016

Panel Submissions Open (BronyCon 2017)

Submit Panel Ideas!
     Alright. Here we go again. Another chance to make or break Battle Gem Ponies in the eyes of the public! I'm sure I'll get my panel through again going by other gamedev panels' BronyCon legacies. Just a matter of getting another golden time slot like last year so I can actually leave a STELLAR impression this time instead of just a good one.

     By the time BronyCon comes around, my game HAS to be done. I'll be showing off a finished build this time and how this presentation goes over will determine how other conventions will treat me. Either I become the next Fighting is Magic, or never achieve the coveted Horse Famous status.

Tuesday, December 20, 2016

Battle Gem Ponies DevLog #103 (Your Moves)


     Feels good having this functional. The moves are the juicy flavor centers in this metaphorical meal of a game. Scrolling through what your pony can learn and seeing what they can do delivers on that RPG feel really well. Now I just have to animate a bunch of them for the demo!

Friday, December 16, 2016

Vacation: Holiday Matsuri 2016

Holiday Season Con in Florida!
     Gonna be straight up with you. No kind of productivity is happening this weekend. I'm going to be at a convention here in Orlando for the next 3 days so I won't get back to business until Monday. If work goes smoothly, I might have Demo 6 out late Tuesday night and include it in the next DevLog post. You can finally try out pony surfing and capture gems!