Hoping to get some more tiles redone and fix all the bugs from the previous version by Friday so I can try to get a new update out before the 25th. I still have a bunch of moves that need to be animated and lord knows fixing the controller input bug is going to take a while.
Tuesday, February 14, 2017
Battle Gem Ponies DevLog #109 (Valentines Day)
Hoping to get some more tiles redone and fix all the bugs from the previous version by Friday so I can try to get a new update out before the 25th. I still have a bunch of moves that need to be animated and lord knows fixing the controller input bug is going to take a while.
Friday, February 10, 2017
Plans for Demo 6.5 & Beyond
Instead of delaying the update I promised Steam Greenlight towards the end of February (with the risk of missing the month entirely), a midway update is coming.
One with the graphics changes I need to make this game distinct from Pokemon fan games and the ponies distinct from the MLP canon and fanon characters. Also, with much needed bug fixes and a few new fully animated moves.
This will allow me to keep my advertised monthly playable demo schedule and not stress so much about getting a build out that I skip a thorough playtesting session before release. Demo 7 will be a code complete version of the game released in March. All battle mechanics and overworld functions will be in working order, even if the graphics will be placeholders. The playable release will simply be one last Pinto Island demo but with complex battle moves, complete animations, proper leveling mechanics, and in-game cutscenes.
The April demo, will then be the first story release. A playable version of what I have planned for the beginning segment of the game, featuring the first 3 towns and the routes between them. The builds that follow will be separate pieces of the final game's adventure mode that show demonstrate my vision for the game while getting people hyped to see more.
Game development is a messy process that always, always, ALWAYS, takes more work than you were expecting, even for the simplest of things. Here's to hoping that by giving myself even more breathing room, I can get something solid out there people can enjoy.
Tuesday, February 7, 2017
Battle Gem Ponies DevLog #108 (More Spriting)
Friday, February 3, 2017
Remaking BGP's NPCs As We Speak
Nothin' to see here. Working on human sprites at this very moment. When they're all done I can make a post showing them off next Friday. Every character should be all done and in-game by tomorrow. Then its on to fixing all the bugs in the last demo, followed by adding some new features and fixing the inevitable bugs those will cause.
As is the ever-busy life of a game developer.
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