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Wednesday, December 20, 2017

Battle Gem Ponies DevLog #150 (Roster Complete)


     Finally finished everypony and their ultra forms! They're in need of cleanup, but sometimes you just gotta move onto the next step or the bigger picture will never be framed. Can't believe I've been on this for over 150 weeks now... Time to kick things into even higher gear to get this game out on time for a Spring 2018 release!

     This week is filled with tons of exciting news, updates on Yotes Games as a business, retrospection on previous games, plans for the future, and tons of inspiration for getting through the rest of the development of Battle Gem Ponies.

Get a MAJOR gamedev update to make up for the weeks of silence below, on this week's devlog!

Tuesday, December 5, 2017

Battle Gem Ponies DevLog #149 (Stuck on Alicorns)

(Art by Jowybean)
An example of epic looking MLP alicorns in action.
     Progress has been stalled this week as the final few pony designs are being turned into pixel art. The sprites just didn't seem to fit the idea of "The Epic Legendary Alicorns" in a way that made me picture players saying "I want that one!" so I keep drafting new ways to make these ponies look a little cooler than the other ones.

     For the love of me I just can't figure it out. Spent way too much time staring at the sprites and starting over.  Not to mention their alternate forms related to their special capture mechanics. Those have to look feeble in comparison, yet still cool and capable of combat.

     This is tricky, and it may take another couple days to get everything all cleaned up, but I want the placeholders and base sprites done in time to start programming after devlog #150. But for the time being, get DevLog #149 below...

Tuesday, November 28, 2017

Battle Gem Ponies DevLog #148 (Paper Maps)


     Been taking on the task of translating rough map sketches into detailed exact maps on graph paper.  It's a matter of putting every detail from the design document down and marking out exactly how many steps it takes to get anywhere, roughly how many screens a zone will be, where items will be hidden, which buildings and NPCs I'll have to draw, and all the minor visual details.

     All this fuss so I only have to lay down tiles in the editor like I'm following a blueprint. And these definitely help make the game feel more real. Actually seeing the game world has me super pumped to make it happen in full colorful pixelated glory!

     It's a tedious process though and will probably take another day or two, especially when I double check to make sure the cutscenes can play out how I want them to. Also, still working on the last few Ultra form sprites to show off next week.

Tuesday, November 21, 2017

Battle Gem Ponies DevLog #147 (What? The Project is Evolving!)

Ultra transformations are possible with the same meteorites that transform Ponatina.
     Things are picking up! With the game's design all settled and the sprites finally wrapping up, there's interesting pictures to go around and hype people up with. I'm also able to give a much more solid pitch now that the entire vision is clear.

     All that's left is to get to that Alpha state... Time to continue the #gamedev march! Look below for the interesting events of the past week.