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Wednesday, June 6, 2018

Battle Gem Ponies DevLog #174 (Where's The Game?)


     Getting REAL tired of this game not being close to finished. I admit to dying inside just a bit each passing week as I fall behind on the schedule I laid out just because the very first bullet point is the hardest pill to force down. 

     Maybe I'm crazy and doing this wrong. Time to take a different route to the end. As for what exactly what that route is? You'll need to read the ending thoughts to this week's devlog to find out. 


Wednesday, May 30, 2018

Battle Gem Ponies DevLog #173 (Let's Go Ponatina!)


     Not much was done in terms of progress this week since I took about 5 days off to basically see all my friends one last time at the local convention MegaCon before swearing to lock myself away until BGP's completion. 

     In place of that there is tons of Pokemon news. A fan game was released and a bunch of new spinoffs were announced so there's lots of interesting things to reflect on and talk about below the break.


Wednesday, May 23, 2018

Battle Gem Ponies DevLog #172 (Map Mastery)

Turning every single one of those blocks into it's own button somehow took up a whole day.
     The Map System I've been subconsciously dreading has finally been implemented and the rest of the menus are coming together bit-by-bit as I program all the pieces separately and connect them together (instead of cramming everything I could into one giant, unreadable script like before). The results?

     Still not done, and being behind schedule is really bugging me. The game should really have been in alpha by now and I gotta admit that's depressing me. But every night I go to bed knowing my game has 24 more hours worth of love pumped into it, you know? It's coming along, but too slowly.

Wednesday, May 16, 2018

Battle Gem Ponies DevLog #171 (Cleaning Up & Keeping Up)


     Feels like every day now I'm discovering some new and better way of doing things. The project is crawling towards a point where all systems exist and are easy to tweak. So good news is I can both feel and see myself becoming a better game developer. Bad news: I'm already a week behind schedule. Again. That won't fly. Time to crunch up and catch up.