Thursday, April 30, 2020
Battle Gem Ponies (April DevLog): The World is on FIRE!!
We're mid-apocalypse as showtime approaches! I'm sure April 2020 has been rough for pretty much everyone. And the team here at Yotes Games is no exception.
Spritework, cut budgets, major losses, and hard lessons finally learned. It's been pretty busy.
Get a full update on the new decade's most destructive month yet as it relates to Battle Gem Ponies and see how we plan to rise from the ashes, developers reborn!
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Yotes Games
Tuesday, March 31, 2020
Battle Gem Ponies (March DevLog): Corona Con Cancellation Craze
Get some details on how we're handling the situation below.
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Battle Gem Ponies,
Business,
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Yotes Games
Wednesday, March 18, 2020
Babscon 2020 is Cancelled, but the Show MUST Go On!
Hope you can look forward to it with us!
- Yotes Games Dev Team
Saturday, February 29, 2020
Battle Gem Ponies (February DevLog): Fully Functional Battles!
... Aaaand one month full of crunch later, we've got battles! Actual working in-game battles! You can swap forms, use moves, alter stats, drain meters, and everything! Some visual effects are still a bit rough but all that's coming in the polish stage. The most important bit right now is getting the logic behind everything working as intended.
Now, some of the special side-effect calculations have yet to be implemented, but we've thought through all the dirty details and are confident about knocking them out over the next month. That way we'll be stepping into April with everything the demo will need plus an extra week of polish to spare!
Come see where all the love and long post-workday hours are going to. This past month was a straight up plentiful one in terms of results!
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