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This is running in Unity!
I just have to make the buttons do stuff.
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It's been a very productive week as I'm inching toward a playable state. I should have primitive combat working by the end of next Sunday at this rate. You can check out what made this week so good for development below the break.
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Highlight of last week. I love these things. |
- Class Icons
- Misc. Move Icons
- Updated Moves List (360 Moves & New Names)
- Rebalanced Many Moves
- Class Descriptions
- Condensed Pony Race List (Land, Pegasus, Unicorn, Bat, Sea, Fairy, Alicorn, & Chimera)
- Pause Menu Sprites
- Graphical Class Chart
- Running Dual Cameras (One For HUD, One For Gameplay)
- Battle Camera Setup (Pokemon XY Style Zooming)
- Redesigned Interface
- Basic GUI Scripts
Lessons Learned:
- Having pretty things to look at does wonders for morale.
- What people are looking forward to most with my game is all the stuff you can't do in Pokemon.
- Icon recognition is learned. The symbols will be instantly recognizable to those who play.
- Unity's Random.Range(int,int) does not include the second number. Important to know for chance-based calculations.
The look of the class icons inspired me to do a GUI overhaul for the game. I want all the buttons to be gradients with dark outlines and readable symbols or text. It's giving my game the heavily detailed feel I thought I wasn't capable of when starting Unicorn Training. I guess with all the sprites I've been making I leveled up along the way and can do fancier stuff now.
Another trick I learned was getting 2 Unity camera working at the same time. This way, I can have the HUD stuff stay put while another camera zooms all over the place to make the battles look exciting. There's a lot I could do with this, but all the ideas that came to mind are best saved for a sequel when I have the time and skill to make tons of flashy fighting animations.
If I can get everything onscreen to pop with colors and shading my game will have an even more polished feel that I imagined. This aesthetic change combined with the moving camera makes this project feel more real than ever. I can't wait to see it all come together!
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This looks to be the worst week sales-wise so far. I've seen a lot of 1, 2, and 0 download days. Unicorn Training is still at #164 on Google Play but seems to have fallen off the radar. I may have to start looking forward to $30 or $20 a month. As long as I can still inch toward that Macbook I'm thankful for the progress.
Featured:
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I'm so excited to see this come to life that I can hardly sleep! I keep telling myself "Just one more hour" so I can get just another small detail in. I really want to get to a point where there's something to play. Guess it's back to work for now. Expect a post about pony moves on Friday.
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