Don't expect much progress until all the dust settles. Once it does, I'll be sprinting to finish the public BGP demo before July rolls around.
The latest reviews are the most interesting I've seen in a while. |
- All 6 Pony Animations
- Submitted iOS Port of Unicorn Training
- Redesigned Vinerva's Base Form (Old Version is Now Ultra)
- Received 12 Rough Draft Original Songs
Lessons Learned:
- By the looks of things, the Desura release is cancelled.
- Xcode doesn't require a license to test apps anymore, but I planned on releasing Unicorn Training soon anyway. No loss here.
The game itself had tons of problems on the transfer to Mac. All the sprites went blurry for some reason and I had to replace each one and redraw their collision boxes. After that an in-game bug with the cupcake shop appeared and I spent a couple hours trying to figure out why. (In the end, an NPC was walking around in there triggering things the way only the player was supposed to.)
Even after fixing all the game's problems preparing the app store pages kept tossing up hoop after hoop for me to jump through with various carefully named provisioning files, demanding screenshots they don't tell you the dimensions of, rejecting videos rendered in the wrong resolution, and not allowing me to post the trailer (which must be between 15 and 30 seconds while meeting each screen resolution for the new iDevices). In the end it was a headache, but the app is finally set to go live later this month.
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Happy 1001 for Unicorn Training! |
With the announcement of Steam offering refund opportunities to any game customer with under 2 hours of playtime, I'm a bit worried about going up on steam just as people are trying to game the system, ultimately ending up with false sales projections and money I can't touch. I'll keep an eye on the situation for now, but hope something changes that benefits the developers who are really the only ones getting hurt by this.
Featured:
I think there's room for more, don't you? |
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Hopefully late June is a good time to release a game. E3 has time to die down, and my game may face less competition if other app devs were busy at bigtime conventions/expos for the last few weeks. Even Apple itself just hosted a conference to get people hyped up about their latest software and hardware upgrades. Even on the app store famous for getting thousands of uploads any given week, I have a real chance at standing out and quietly climbing to the top of the rankings in my category.
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