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Saturday, September 28, 2013

Status Report #5


   Two games down and five more to go on the quest for making my dream game. The concept and simple GDD of the next game is finished and I made a few mock-ups to see how to put it together. I'd say this week was a pretty good checkpoint. See a list of accomplishments below.

Friday, September 27, 2013

The Next Project: Game #3


   With two games behind me and newfound experience with Unity and Android to iOS porting I feel like I have a grasp on making games from start-to-finish. Now I want to try making a game quickly. My first game was plagued by delays and  took a year to make. My last one took all summer plus most of September (about 4 months). I want to try to make this in 5 weeks.
 
   I want my next game to test how much I learned about 2D game creation and be a simple game that anyone can pick up and play, while a select few can master it and amaze people with their skill. I also want it to be about colorful candy. A nice contrast to the neon space theme of TriGrid. Expect more about this new game next week.

Thursday, September 26, 2013

Never Really Done


  Even after it's release, there were a few bugs in TriGrid that needed to be shooed out. Thanks to feedback from friends, I ironed out just about everything possible. Every patch makes me prouder of the app and gives me a new thing to look out for in future projects. The frequent patches also gave me a chance to appreciate Google's efficiency. I can submit a patch and it's ready to go in about an hour or two. I'm still waiting for Apple to review the iOS version while I've updated the Android one about 8 times now. While that's going on, I'm drafting a Design Document for the next game in the Yotes Games pipeline and once it's out, I'll start submitting it to review sites to get the word out. This is the part where I wait and see what happens to my baby next...

Wednesday, September 25, 2013

Patchwork


   One of the top ten greatest feelings in the world is the cozy & satisfying sensation of having a great game prototype and building on it day after day. You tinker with your baby for months and months, showing it to as many people you can find, then taking their feedback and making it even better. I look forward to the day I start crafting my dream game, and until then, I will practice so that I can actually make it when the time comes.