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Sunday, October 6, 2013

Fit It All In


    Getting everything your GUI needs can be pretty tricky. It's important to draw it all out first and plan through your game flow completely, or else you'll end up squeezing in buttons at the last minute and may even have to recreate the whole thing. You have to decide what is important to have on screen at any given time. Some things wil end up being harder to get to so priorities have to be considered. Just think through these things ahead of time and you'll save headaches and time in the end.

Saturday, October 5, 2013

Status Report #6


   I started Candy Catch Shop last Sunday and have made tons of sprites and a design document so far. Midterms are coming up and interfering with my development time but I should still get things done on time for release.

Friday, October 4, 2013

Next Game Revealed! (Game #3)



     Candy Catch Shop is on it's way to iOS and Android by the end of October and I'm finally ready to talk about it! Catch the description of it after the break.

Thursday, October 3, 2013

Fish Feaster Free Update 1.5: Now With Ads


     My first game now has working ads in it, courtesy of Google's AdMob service. Now my only game as of today with 500+ downloads will be at least microscopically profitable. It looks pretty good. Putting it into Xcode through Cocos2d was a bit of a pain but it turned out well in the end and only took a couple days. From now on, all this stuff will be handled by Unity and the AdMob plugins I got from Plato Evolved.