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Tuesday, November 12, 2013

Android Semi-Exclusive


     With TriGrid, it's ads, with Candy Shop Catch it's iPad game loop breaks from random resolution errors. The big picture here is iOS giving me trouble after trouble and Android being smooth sailing start to finish. From here on out, Android is my main priority. If I find decent success, I'll spend however long I need to in order to get an iOS port working. That mostly applies to my two latest games. With the ones I'm making next, I have a new strategy in mind...

Monday, November 11, 2013

Current Plans: Juggling College, Money, and Game Development


     Money is getting tight and my apps are not bringing in much income. Likely because they were made by an amateur and lack the polish of elite games. My very next goal is to change that. Another problem is school tuition becoming unbearable. I have to find a way to open up some breathing room so I can graduate sometime (no way my parents are gonna let me out into the world without job security). 

     Take a look at the survival plan I've been thinking about beyond the break.

Sunday, November 10, 2013

Counting Losses


     That's it. I can't fight this bug. Getting IAP and ads to work in TriGrid for iOS is just beyond my ability. I've encountered the most powerful kind bug there is. A holographic one. Tap it all you want, but it's not getting squashed. What works on all other games simply does not for this. Two lines of code that work in every circumstance I put them through over the past few weeks just won't work or TriGrid. The game either ignores a command or crashes.

     There is a HideAds() command that simply won't do just that, and a RestoreTransactions() function that crashes the game. I've tried countless possibilities, even started from scratch a few different ways. This is the part where I count my losses and move on.

     I have to accept releasing it and making no profit. I recently uploaded TriGrid with both monetizing features removed. It'll at least boost my reputation in the app store. I just need to code cleanly with my future games.

Saturday, November 9, 2013

Status Report #11


   Three games down and three more to go before I execute operation "Execute the Biggest and Best Game I Physically Can". I'm also looking into ways to get all my boring classes, that have nothing to do with game design (but are "required" for some reason), out of the way so I can start my RPG in the fall and have time to focus on it.

     Read more to see what I accomplished this week.