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Sunday, November 24, 2013

Other Developers Out There



     I took a lot of time out yesterday to look around Google Play and various indie sites to see what other people like me are up to. I get intense feelings looking at indie games, trailers, blogs, and reviews. I'm looking toward where I want to be about a year from now. An inspirational story, a game enjoyed by thousands, and enough money to comfortably make another title.

Saturday, November 23, 2013

Status Report #13


   Take a look at all the stuff that got done this week.

Friday, November 22, 2013

Getting iOS Reviews


     I've been tossing TriGrid around lately to get reviews and maintain it's featured status. Much like the post from before, I felt like giving a nice little list of sites to visit if you ever wanted to request reviews for iOS games instead of Android ones. This should save some newbies the trouble of finding them like I had to.

Thursday, November 21, 2013

Your Game's Evolution


     Often times you'll see your project turning into something you never imagined before. You start with a base idea and start developing it. Every now and again you'll add a little touch of polish. You'll remove an unnecessary feature. You'll revamp an existing feature. Over time you'll see the game changing into something even better than you expected.

     I get warm fuzzies every time I notice this happening. I find myself rewriting game design documents with a racing heart as I rush to get new ideas out of my head and see how it makes the game feel more complete and awesome. Don't be afraid to change your idea once it's set. As you're making it, experience may bring new insights to what could make it even better.