Tuesday, November 26, 2013
Mach-Arena: Menu Systems
Monday, November 25, 2013
Mach-Arena: Game Progression
       Today in gaming class, we needed to make a document about story and character progression. Being that my group's game didn't necessarily have those things in a traditional sense, I came up with the four components of our game that had sense of progression. The fourth component was just added in today because it seemed so obvious and simple.
Want progression in a deathmatch game? Let players level up. People go nuts for filling up bars and unlocking things (I know I do). So take a look at how our game flows.
Want progression in a deathmatch game? Let players level up. People go nuts for filling up bars and unlocking things (I know I do). So take a look at how our game flows.
Sunday, November 24, 2013
Other Developers Out There
I took a lot of time out yesterday to look around Google Play and various indie sites to see what other people like me are up to. I get intense feelings looking at indie games, trailers, blogs, and reviews. I'm looking toward where I want to be about a year from now. An inspirational story, a game enjoyed by thousands, and enough money to comfortably make another title.
Saturday, November 23, 2013
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