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Thursday, December 19, 2013

Letter to the Dean



     If nobody makes a move, nothing gets accomplished. I'm sick of the way my school handles its game development major, so I'm suggesting change to a high authority. I sent a letter to the school dean in hopes of making the curriculum suit game development more thoroughly. After I sent it, I posted it on LinkedIn to get the opinions of other students and Alumni. The responses I got were insightful and directed me to a more reasonable course of action. 

     I can't link the discussion because it's exclusive, but I can summarize that I now recognize where the line between school and self motivation is drawn. The filler classes exist so people can apply those skills if they switch careers or just know where to start when they finally come in handy. My slightly changed argument is to now put a stronger emphasis on marketing courses, portfolio building opportunities, and open electives in place of 5 particular classes that could be better spent for this particular major.

Read on to see what I sent to the dean.

Wednesday, December 18, 2013

Gushing About: Super Smash Bros.


     I'm not talking about any entry in particular, but the series as a whole. This is a game series that continues to have a strong impact on me with every sequel. Each game giving me something new to love, understand, and appreciate.

     When asked "What's your favorite game?" my go-to answer is the latest Smash Bros. game. There is something magical about getting all your favorite characters and cool ones you never heard of to run around and fight. This series means the world to me and I'm going to gush about why.

Tuesday, December 17, 2013

DragCore Unity Setup


     Feels so very good being here again. I'm back into Unity making all the little game pieces work together. It's really my favorite part. Having a playable prototype and beautiful art assets just beats everything. My parents are also giving me newfound respect for development. That basically amounts to less chores and interruptions while they let me do my thing. I love that. I get to just focus all month and finish this game. Now that we're on the last mile of the race, I'd like to explain how I set up Unity to make things easy and efficient.

Monday, December 16, 2013

Amazon App Submissions


     Amazon is really easy to upload to. I thought there was a development fee, but it's actually free. There's a simple and colorful interface that let's you put android, computer, or web apps on the Amazon market. Yesterday, I submitted my Android apps to the Amazon market so I could be more available during the holiday season. My android games were made with Unity and making them Amazon friendly was just a matter of changing the app store links in the main menus. I just hope my apps get up on time and don't get tossed back with errors. I don't have any Amazon devices to test on or money to get any so it's just wishful thinking for now.