Wednesday, January 1, 2014
Spreading Out Gushing Posts
Part of the reason why I started this website was to test things out. To try things I didn't understand and show what makes me a developer. This is one of those times where I learn a lesson about overloading myself. Writing the Gushing About posts takes a big chunk of time and energy. That's stuff that I need to make my games, which are delayed at this time. I want to spread these posts out a bit and start to do them every other week. This way, I don't have to worry about the posts seeming rushed and half-hearted and I get more development time. I'm thinking about just posting some game design advice in it's place instead. I tend to learn something new every week anyway. It would be a better use of time to share a quick tip then get back to work.
What this really comes down to is time management. I'm working my butt off to get my games off the ground but there are only 24 hours in a day and I spend 8 of hose sleeping. I want my games finished but still want to maintain this site so it's an interesting place to be. So, Gushing About posts are now every other week and every Wednesday without one will have some game development advice in it's place.
So make sure to be here next week, because I'll be gushing about Banjo-Tooie.
Tuesday, December 31, 2013
Being More Social
Social networking involves a lot of socializing, not just throwing up links and ads. I've been more active on Twitter in the past few weeks and the results speak for themselves. I went from 150 followers (3 months on Twitter) to over 350 in two days. Surprisingly, it wasn't from follow backs. Most of my followers reacted to my comments and discovered me that way. I'm far from famous though, so don't think of me as some Social Media Master. These are just techniques I'm trying out to see if they work in my favor.
Monday, December 30, 2013
How Much Beta Testing Will My RPG Need?
Lately, I've been considering just how much beta testing my RPG will need. I want to have plenty of time to iron out any bugs and tweak gameplay for this thing I'm placing everything I have on. I want to do a 100 day launch countdown too, releasing more info each day and posting videos every tenth day. It seems like a good way to get the word out once I've completely finished it. Having buildup like that will also give me spare time to make minor fixes (if necessary), and reach as many press contacts as possible.
I know that all games should be given this much attention to do well, but my RPG seems to be the one best suited for a hardcore audience wanting to check up on a game's development every day or so.
Sunday, December 29, 2013
Where Did "Yotes" Come From?
When I tell someone about Yotes Games or tell them my nickname is Yotes I'm usually asked where it came from. Yotes is an unusual word and even more unusual name so it gets people curious. That's exactly why I chose it. It's something no one has ever heard of that's easy to say, write, and recognize. When you first hear it there's nothing in your head correlating to "Yotes" and I want to occupy that space. Here's a look into the origins of the Yotes name.
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