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Monday, January 20, 2014

DragCore: Spawning Enemies


     Making enemies pop out was a big pile of code in the old DragCore prototype. With the new one it has been simplified to a few lines of code thanks to the greatness of Unity. What used to be an array and tons of code to alter each of the 200 elements became a matter of instantiating up to 20 objects and have them reset themselves. See the code that makes it work below the break.

Sunday, January 19, 2014

First Week of School (Spring 2014)


     Things went about as well as I had hoped. It feels good to be back overall. Schoolwork is more tedious than difficult and I missed having people to talk to. I can play Smash Brothers with my roommates and see my girlfriend on a regular basis again. In terms of goofing off, I'm trying to get better at using Mewtwo in Smash Bros Melee for the school's upcoming BYOC.

     In terms of work, I'm get all my school business out of the way by 8, giving me my 4 hour minimum work time. I can finally feel DragCore coming together now that the core game loop is running and a little polished. My next big task is getting the Custom mode menu to work right and doing lots of playtests. I'm just glad that the hardest parts are behind me. I feel confident that this semester will turn out well and I think I'll be much better off when it's over.


Saturday, January 18, 2014

Status Report #21


     Home stretch baby! I want DragCore done and off my development plate and into playtesting by next Saturday! It's been fun, but I want people to start playing it now. All the pieces keep sliding into place and I know I'm so close to having it ready for extensive playtesting with my friends.

Friday, January 17, 2014

Working on Mach-Arena (The College Project Continues)


     With all the crazy busy things I've been up to I nearly forgot about Mach-Arena until Gaming & Simulation class started! I'll get to work with a team this semester and create a 3D Unity game for the first time. We'll also get to show it off at the big BYOC in May (hopefully) which could be tons of fun.

    This is classwork so development progress is pretty much necessary. Tuesday through Friday I have a video game class at 9:30am and I'll be posting when something particularly interesting happens. Right now things are getting settled and everyone is transitioning into school mode.

     I can't wait to see how everyone's games turn out this year. Last year's Game Maker projects were interesting but poor since none of us new what to do or how to work together. Things are looking a lot better this time though as we all learn from our mistakes.